2022
DOI: 10.1109/mcg.2021.3090198
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Is the Perceived Comfort With CG Characters Increasing With Their Novelty?

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Cited by 12 publications
(22 citation statements)
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“…One possible explanation is that positive expressions may contain more evident movements, i.e., involving more regions of the face, making their identification easier. In addition, regarding H0 3 , the perceptions of comfort and charisma presented high values, showing that the female character cartoon corresponds to what was presented by Araujo et al [18].…”
Section: Final Considerationssupporting
confidence: 75%
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“…One possible explanation is that positive expressions may contain more evident movements, i.e., involving more regions of the face, making their identification easier. In addition, regarding H0 3 , the perceptions of comfort and charisma presented high values, showing that the female character cartoon corresponds to what was presented by Araujo et al [18].…”
Section: Final Considerationssupporting
confidence: 75%
“…Regarding H0 3 , firstly, as predicted in the work by Araujo et al [17], [18], our character, female and unrealistic, had values above 3 on the 5-Likert Scales (above average), that is, the character was considered charismatic and did not generate discomfort for the evaluated subjects. Regarding perceived comfort and charisma, we found some aspects that can be discussed: i) in most significant results about videos that started with positive macro expressions, people felt more comfortable and perceived more charisma in the character; ii) in most cases, people felt more comfortable and perceived more charisma in the characters in videos that had positive macro expressions followed by negative micro expressions than videos that had negative macro expressions followed by positive micro expressions; iii) looking at the averages in Table VIII, people felt more comfortable and perceived more charisma in the character in videos that started with macro positive expressions, especially in videos that had macro and micro positive expressions.…”
Section: Discussionsupporting
confidence: 63%
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“…The CG characters' degree of realism also depends on the texture and color treatment applied to them, hence, the use of light and volume illusion (Thomas and Johnston, 1997). Furthermore, regarding realism degrees, Kätsyri et al proved that semi-realistic characters tended to fall into the valley (Kätsyri et al, 2016), depending on how their degree of realism is being represented (realistic or cartoon), CG characters could lay in the valley or not (Araujo et al, 2022). Therefore, we avoid using character designs with any realistic degree.…”
Section: Character Designs For User Researchmentioning
confidence: 99%