2024
DOI: 10.1007/s10763-023-10440-4
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Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?

Athanasios Christopoulos,
Stylianos Mystakidis,
Justyna Kurczaba
et al.

Abstract: Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a Game-Based Learning intervention. This was tested among 59 Greek high school students, using authentic design. After having received a traditional education module, … Show more

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Cited by 2 publications
(1 citation statement)
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“…Storytelling in virtual immersive environments has the potential to expand from twodimensional textbooks to methods of absorbing historic facts first hand in a 3D virtual cosmos filled with the potential to be creative [6]. This factor of the accessibility of VR is even evident in the fact that schools and museums have the chance to promote history and storytelling even online by constructing games which are bound to win learners over with their immersive nature [16,31]. Ultimately, regardless of what has already been mentioned regarding storytelling or history education, one thing is clear: that with the technological progress which has been made during the last few decades, VR technology and spatial computing are spreading across all levels of education and training.…”
Section: Immersive Storytellingmentioning
confidence: 99%
“…Storytelling in virtual immersive environments has the potential to expand from twodimensional textbooks to methods of absorbing historic facts first hand in a 3D virtual cosmos filled with the potential to be creative [6]. This factor of the accessibility of VR is even evident in the fact that schools and museums have the chance to promote history and storytelling even online by constructing games which are bound to win learners over with their immersive nature [16,31]. Ultimately, regardless of what has already been mentioned regarding storytelling or history education, one thing is clear: that with the technological progress which has been made during the last few decades, VR technology and spatial computing are spreading across all levels of education and training.…”
Section: Immersive Storytellingmentioning
confidence: 99%