2020
DOI: 10.33166/aetic.2020.04.005
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IoT Based Virtual Reality Game for Physio-therapeutic Patients

Abstract: Biofeedback therapy trains the patient to control voluntarily the involuntary process of their body. This non-invasive and non-drug treatment is also used as a means to rehabilitate the physical impairments that may follow a stroke, a traumatic brain injury or even in neurological aspects within occupational therapy. The idea behind this study is based on using immersive gaming as a tool for physical rehabilitation that combines the idea of biofeedback and physical computing to get a patient emotionally involv… Show more

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Cited by 4 publications
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