2019
DOI: 10.3169/mta.7.60
|View full text |Cite
|
Sign up to set email alerts
|

[Invited papers] A Survey on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia

Abstract: With the advances in digital media processing technologies and the tremendous growth in the amount of digital media that have been created, new artworks are becoming possible and drawing much attention from researchers, industry, and consumers. A related emerging research area is the evaluation of such multimedia artworks by machine learning techniques. We call this research area "attractiveness computing." Attractiveness computing is made possible by the great accumulation of such multimedia artworks and of c… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3

Citation Types

0
3
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 55 publications
0
3
0
Order By: Relevance
“…Video art [1,2] is closely related to the development of contemporary technology and is widely used in various fields of social life. Video art has become one of the main media forms of contemporary art.…”
Section: Introductionmentioning
confidence: 99%
“…Video art [1,2] is closely related to the development of contemporary technology and is widely used in various fields of social life. Video art has become one of the main media forms of contemporary art.…”
Section: Introductionmentioning
confidence: 99%
“…For many years, technological progress has wrought profound changes in the creative industry, as in the fields of music (e.g., [18,19]), parametric design (e.g., [41]), generative fashion design (e.g., [34]), and paintings (e.g., [23]). This has given rise to the emergence of new research fields: computational aesthetics [31], attractiveness computing (see Chu [14] for a literature review), Creative Adversarial Networks (CAN) [23] and computational creativity [16]. Computational creativity is a generic field of artificial intelligence (AI) that studies both artificial and human creativity [56] and has grown considerably.…”
Section: Introductionmentioning
confidence: 99%
“…Artists have appropriated these models have been in recent years to the point that they have become a new art market [20]. Thus, a first art painting generated by a GAN was sold for $432,500 by Obvious [14] 2 . With the increase in quality and ubiquity of creative systems such as GANs, studying these creativity support systems seems to be necessary [17,29].…”
Section: Introductionmentioning
confidence: 99%