2019
DOI: 10.1007/978-3-030-30275-7_41
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Investigation on the Dependencies Between HRV, Physical Training, and Focus of Attention in Virtual Environment

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“…To encourage people to have active lifestyle, researchers and developers in Human Computer Interaction (HCI) have developed a lot of VR exergames (Alce et al, 2019;Born et al, 2019;Campbell & Fraser, 2019b, 2019aCao et al, 2020;Cho & Park, 2020;Ijaz et al, 2020;Kishishita et al, 2019;Kojic et al, 2019;Li et al, 2019;Liu et al, 2020;Michael & Lutteroth, 2020;Narejo et al, 2020;Perrin et al, 2019;Ščiglinskas et al, 2019;She et al, 2020;Varela-Aldás et al, 2020;Wirth et al, 2020b;Xu, Ma, et al, 2020). Exergames is one of the ways to encourage people to exercise as the physical exercises was gamified with the game mechanics in VR systems (N. Nor et al, 2020a; N. N. Nor et al, 2020b).…”
Section: Introductionmentioning
confidence: 99%
“…To encourage people to have active lifestyle, researchers and developers in Human Computer Interaction (HCI) have developed a lot of VR exergames (Alce et al, 2019;Born et al, 2019;Campbell & Fraser, 2019b, 2019aCao et al, 2020;Cho & Park, 2020;Ijaz et al, 2020;Kishishita et al, 2019;Kojic et al, 2019;Li et al, 2019;Liu et al, 2020;Michael & Lutteroth, 2020;Narejo et al, 2020;Perrin et al, 2019;Ščiglinskas et al, 2019;She et al, 2020;Varela-Aldás et al, 2020;Wirth et al, 2020b;Xu, Ma, et al, 2020). Exergames is one of the ways to encourage people to exercise as the physical exercises was gamified with the game mechanics in VR systems (N. Nor et al, 2020a; N. N. Nor et al, 2020b).…”
Section: Introductionmentioning
confidence: 99%