2017
DOI: 10.3389/fnsys.2017.00085
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Investigating the Usability and Acute Effects of a Bedside Video Console to Prefrontal Cortical Activity Alterations: A Preclinical Study in Healthy Elderly

Abstract: Elderly people at risk of developing cognitive decline; e.g., following surgery, may benefit from structured, challenging, and repetitive cognitive video training. This study assessed usability and acute effects of a newly developed bedside console (COPHYCON). Fifteen healthy elderly individuals performed a one-time 80-min intervention, including cognitive video games aimed at improving awareness and selective attention. Perceived usefulness and perceived ease of use (Technology Acceptance Model) were assessed… Show more

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Cited by 8 publications
(3 citation statements)
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“…Acceptability and perceived usefulness of the training technology were evaluated with the TAM, which consists of a 15 item questionnaire evaluating participants’ perceived usefulness, ease of use, attitude toward using and behavioral intention to use (Davis, 1989; Knols et al, 2017) of the technology. Answers were recorded on a seven-point Likert scale ranging from ‘strongly disagree’ (rated as 1) to ‘strongly agree’ (rated as 7).…”
Section: Methodsmentioning
confidence: 99%
“…Acceptability and perceived usefulness of the training technology were evaluated with the TAM, which consists of a 15 item questionnaire evaluating participants’ perceived usefulness, ease of use, attitude toward using and behavioral intention to use (Davis, 1989; Knols et al, 2017) of the technology. Answers were recorded on a seven-point Likert scale ranging from ‘strongly disagree’ (rated as 1) to ‘strongly agree’ (rated as 7).…”
Section: Methodsmentioning
confidence: 99%
“…For example, one experimental study reported that the combination of cognitive and sports rehabilitation training was more effective than either alone [13]. Further, mobile phone games have been reported to significantly alleviate cognitive decline [14]. Although several existing studies demonstrate the utility of mobile games as a means of cognitive function training, it is still necessary to investigate their rationality and influence of mobile phone games.…”
Section: Introductionmentioning
confidence: 99%
“…Gamification of cognitive assessment and cognitive training have gained interest in the medical community [15] to increase patient participation and alleviate boredom. The potential of such cognitive mobile games to decelerate the cognitive decline associated with ageing has led to an increase in their use by patients and older adults [16].…”
Section: Introductionmentioning
confidence: 99%