2022
DOI: 10.1038/s41598-022-21575-9
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Investigating the role of auditory and visual sensory inputs for inducing relaxation during virtual reality stimulation

Abstract: Stress is a part of everyday life which can be counteracted by evoking the relaxation response via nature scenes presented using immersive virtual reality (VR). The aim of this study was to determine which sensory aspect of immersive VR intervention is responsible for the greatest relaxation response. We compared four conditions: auditory and visual combined (audiovisual), auditory only, visual only, and no artificial sensory input. Physiological changes in heart rate, respiration rate, and blood pressure were… Show more

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Cited by 16 publications
(24 citation statements)
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References 45 publications
(50 reference statements)
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“…Only one session was initially performed to assess the feasibility of repeated VR stimulation in the ICU and patients’ willingness to participate in a second session. The VR sessions lasted up to 30 min in line with previous work that has shown a relaxation effect in sessions lasting 30 min ( 17 ). The intended goal of 30 min was always communicated to the participants.…”
Section: Methodssupporting
confidence: 62%
See 2 more Smart Citations
“…Only one session was initially performed to assess the feasibility of repeated VR stimulation in the ICU and patients’ willingness to participate in a second session. The VR sessions lasted up to 30 min in line with previous work that has shown a relaxation effect in sessions lasting 30 min ( 17 ). The intended goal of 30 min was always communicated to the participants.…”
Section: Methodssupporting
confidence: 62%
“…Therefore, combining a technique to block external sensory stimuli while providing a calmer and controlled sensory input virtually could be a valuable technique for addressing sensory overload and sensory deprivation within the ICU. This is supported by work in healthy individuals that found the greatest relaxation effect was induced when participants were provided with combined audiovisual inputs, thereby effectively blocking the real-world sensory inputs ( 17 ).…”
Section: Introductionmentioning
confidence: 84%
See 1 more Smart Citation
“…VR headsets are likely to have stronger associated health benefits than flat screens because of their high levels of immersion 12 . Audiovisual combinations promote greater psychological benefits than audio or visual sensory inputs alone 13 . Correspondingly, researchers are increasingly studying simulated nature in VR headsets rather than other media 11 .…”
Section: Introductionmentioning
confidence: 99%
“…This relaxation component may have an incremental value regarding pain relief and may contribute to a change in perceptions. Also, by immersing a virtual environment, VR may block peripheral stimuli by reducing the brain’s processing pain signals 13. The tolerability of a VR headset was associated with fewer side effects in comparison to pharmacological analgesics and was perceived by patients as pleasant and fun.…”
Section: Introductionmentioning
confidence: 99%