2018
DOI: 10.2196/games.8908
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Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study

Abstract: BackgroundAll eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of eye movement desensitization and reprocessing therapy, wherein forced eye movements activate neurological pathways to treat the subject.ObjectiveThe objective of our study was to examine the relationship between players' eye movements and their brain wave activities using a video game.MethodsWe us… Show more

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Cited by 3 publications
(5 citation statements)
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“…Cho et al studied twenty-eight participants aged 14–18 years who had learning difficulties and presented inattentive, impulsive, hyperactive, and distracted behaviour without official ADHD diagnosis and found that participants were reducing the level of inattention and impulsiveness through the immersive VR interventions. Recent results of research data conclude that cutting-edge technologies such as VR, augmented reality (AR), mixed reality (MR), mobile devices, and VR games provide opportunities for ADHD children treatment by reducing their symptoms (Weerdmeester et al 2016 ; Wang and Yu 2018 ; Kim et al 2020 ). VR systems are also recommended as an assessment tool for selective and sustained attention (Nolin et al 2016 ).…”
Section: Resultsmentioning
confidence: 99%
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“…Cho et al studied twenty-eight participants aged 14–18 years who had learning difficulties and presented inattentive, impulsive, hyperactive, and distracted behaviour without official ADHD diagnosis and found that participants were reducing the level of inattention and impulsiveness through the immersive VR interventions. Recent results of research data conclude that cutting-edge technologies such as VR, augmented reality (AR), mixed reality (MR), mobile devices, and VR games provide opportunities for ADHD children treatment by reducing their symptoms (Weerdmeester et al 2016 ; Wang and Yu 2018 ; Kim et al 2020 ). VR systems are also recommended as an assessment tool for selective and sustained attention (Nolin et al 2016 ).…”
Section: Resultsmentioning
confidence: 99%
“…Children at-risk for IA tend to fit some of the criteria for ADHD. Increased rates of ADHD is based on a linkage of events created by a lack of parent-child interactions that lead to an increase technology use which develops behaviours that mimic ADHD-like traits Wang and Yu 2018;Kim et al 2020). VR systems are also recommended as an assessment tool for selective and sustained attention (Nolin et al 2016).…”
Section: Cognitive Developmentmentioning
confidence: 99%
“…The definition of the theta wave result is highly controversial, and the flash of the test environment influences the test results, and provides the test run time and end results. [23][24][25][26][27] Hence, only the…”
Section: Eeg Results Analysismentioning
confidence: 99%
“…Typically, the delta wave is known to be affected by eye movements, and the gamma wave is affected by fine body movements or the surrounding electronic devices. The definition of the theta wave result is highly controversial, and the flash of the test environment influences the test results, and provides the test run time and end results . Hence, only the alpha, beta, and α / β parameters were analyzed eventually, and delta, theta, and gamma were excluded in this study.…”
Section: Methodsmentioning
confidence: 99%
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