2020
DOI: 10.21203/rs.3.rs-47976/v1
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Investigating the Impact of Virtual Reality and Gamification on Improving Physical Activities in School

Abstract: Background: The rise of obesity creates a critical health problem in childhood which can establish obesity in adulthood. It is significant in the first years of life to participate in physical activity program. In other words, children have to perform physical activity for preventing obesity and toward reducing obesity in adulthood. In this regard, it seems to be important in elementary schools. In this regard, interventions were used to perform physical activity. We have utilized virtual reality and gamificat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2020
2020

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 25 publications
0
1
0
Order By: Relevance
“…Recent research involving exergaming have included virtual reality (VR) exergames, which have shown promise as motivating children to perform physical activity in school settings (Roshanpour & Nikroo, 2020). Physical educators might also consider VR exergaming into programming in an effort to stay ahead of current trends to increase student physical activity enjoyment.…”
Section: Physical Activity Self-efficacy and Enjoymentmentioning
confidence: 99%
“…Recent research involving exergaming have included virtual reality (VR) exergames, which have shown promise as motivating children to perform physical activity in school settings (Roshanpour & Nikroo, 2020). Physical educators might also consider VR exergaming into programming in an effort to stay ahead of current trends to increase student physical activity enjoyment.…”
Section: Physical Activity Self-efficacy and Enjoymentmentioning
confidence: 99%