2020 IEEE Conference on Games (CoG) 2020
DOI: 10.1109/cog47356.2020.9231624
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Investigating the Elusive Role of Level Design

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Cited by 2 publications
(8 citation statements)
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“…Kayali and Schuh (2011) specifically mention level design as an area of development, where multiple specialists collaborate. That level design to a large part involves interdisciplinary collaboration was confirmed in a previous study by the principal author of this article (Karlsson et al, 2020). Moreover, the study identified discrepancies among role descriptions for level designers, both on a regional level and between companies.…”
Section: Introductionsupporting
confidence: 79%
“…Kayali and Schuh (2011) specifically mention level design as an area of development, where multiple specialists collaborate. That level design to a large part involves interdisciplinary collaboration was confirmed in a previous study by the principal author of this article (Karlsson et al, 2020). Moreover, the study identified discrepancies among role descriptions for level designers, both on a regional level and between companies.…”
Section: Introductionsupporting
confidence: 79%
“…The second coding pass categorized specific paragraphs in each article as an effort to facilitate cross-referencing and comparing subtopics in the gathered literature. Game Industry (Ernkvist and Ström, 2018;Jørgensen, 2019;Jørgensen et al, 2017;Karlsson et al, 2020;Keogh, 2019;Mirza-Babaei et al, 2016;Pereira and Bernardes, 2018;Seif El-Nasr, 2019;Whitson, 2019) Indie Companies (Jørgensen, 2019;Keogh, 2019;Mirza-Babaei et al, 2016;Pereira and Bernardes, 2018;Seif El-Nasr, 2019;Whitson, 2019) Regional Differences (Ernkvist and Ström, 2018;Karlsson et al, 2020;Keogh, 2019) Company Structure (Ernkvist and Ström, 2018;Jørgensen et al, 2017;Whitson, 2019) Harmful Aspects (Ernkvist and Ström, 2018;Jørgensen, 2019;Pereira and Bernardes, 2018;Whitson, 2019) Management (Berg Marklund et al, 2019;Cohendet and Simon, 2007;Cohendet, 2016;Hodgson and Briand, 2013;Pereira and Bernardes, 2018;Whitson, 2020Whitson, , 2019 Interdisciplinary Management (Cohendet and Simon, 2007;Pereira and Bernardes, 2018;Whitson, 2020) Maintaining Creativity (Cohendet and Simon, 2007;Cohendet, 2016;Pereira and Bernardes, 2018;…”
Section: Content Codingmentioning
confidence: 99%
“…Literature discussing regional aspects of the game industry often aim to distinguish and elucidate critical factors regarding the evolution of the game industry in a specific region. For instance; studies describing the evolution of the game industry in Australia (Keogh, 2019) and Japan (Ernkvist and Ström, 2018;Karlsson et al, 2020) reveals, not only regionally specific backstories, but also presents different issues affecting each region. The following paragraphs will present examples of issues concerning the game industry in Australia and Japan.…”
Section: Game Industrymentioning
confidence: 99%
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