2020
DOI: 10.20473/jmtt.v13i3.22809
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Investigating Roles of Self-Efficacy on Mobile Games Adoption in Indonesia

Abstract: The gaming industry has become one of the most promising markets, and playing a game is also has been considered as the best leisure and entertainment activities in the last few decades. Understanding how consumers within the market behave is important to decide the best marketing strategy to be applied to achieve a competitive advantage in the market. Technology Acceptance Model (TAM) has been widely used to examine the adoption of technology and/or information system-related products. This study's main purpo… Show more

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