2015 IEEE 8th International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applicati 2015
DOI: 10.1109/idaacs.2015.7341403
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Investigating Oculus Rift virtual reality display applicability to medical assistive system for motor disabled patients

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Cited by 17 publications
(7 citation statements)
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“…Likewise, the Oculus Rift virtual reality system, which is a line of virtual reality headsets developed and manufactured by Oculus VR (Menlo Park, CA, USA) [ 76 ], was the most widely used for fully immersive virtual reality applications. According to the results presented in [ 38 ], whose proposal integrated the Oculus Rift system and Unity, it was noted that although the overall classification performance remained low, the results showed an increase in brain activation due to the effect of virtual reality training and feedback.…”
Section: Resultsmentioning
confidence: 99%
“…Likewise, the Oculus Rift virtual reality system, which is a line of virtual reality headsets developed and manufactured by Oculus VR (Menlo Park, CA, USA) [ 76 ], was the most widely used for fully immersive virtual reality applications. According to the results presented in [ 38 ], whose proposal integrated the Oculus Rift system and Unity, it was noted that although the overall classification performance remained low, the results showed an increase in brain activation due to the effect of virtual reality training and feedback.…”
Section: Resultsmentioning
confidence: 99%
“…Researchers have employed VR in a range of sectors, including medicine [2], education [3,4], training [5,6], and museums [7], among others. In the education industry, VR is becoming more popular, notably during the COVID-19 pandemic.…”
Section: Related Workmentioning
confidence: 99%
“…To achieve that, the industry has turned to motion tracking devices and immersive 3D graphics, including head mounted displays (HMDs), such as Oculus Rift, HTC Vive, and Hololens, and motion tracking technologies, such as Kinect, Wii Remote, Leap Motion, and Virtuix Omni VR treadmill. This recent surge of affordable VR devices expanded the number of VR applications. To mention but a few examples beyond the gaming scene, VR is now widely used in medical applications for physical rehabilitation (Paolini et al, 2013;Baldominos et al, 2015;Draganov and Boumbarov, 2015;Morel et al, 2015;Donati et al, 2016;Shokur et al, 2016), exposure therapy for phobias and post-traumatic stress (Notzon et al, 2015;Cuperus et al, 2016), treatment for addiction (Park et al, 2016) and even autism (Didehbani et al, 2016). Other fields such as architecture and urban planning (Portman et al, 2015;Luigi et al, 2015) and education (Abulrub et al, 2011) also benefit from the technology.…”
Section: Introductionmentioning
confidence: 99%