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2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00195
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Investigating motor skill training and user arousal levels in VR : Pilot Study and Observations

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“…For example, a wire with fewer bends requires less wrist movement, which in turn may produce fewer mistakes (i.e., the loop touching the wire) and the task may be completed (move from start to finish) quicker than a wire with more bends. This was verified in a previously published pilot study (Radhakrishnan et al 2021a). These four levels were intended to help the participants train themselves, i.e., to develop the skills required to perform the test task more effectively.…”
Section: Motor Skill Tasksupporting
confidence: 76%
“…For example, a wire with fewer bends requires less wrist movement, which in turn may produce fewer mistakes (i.e., the loop touching the wire) and the task may be completed (move from start to finish) quicker than a wire with more bends. This was verified in a previously published pilot study (Radhakrishnan et al 2021a). These four levels were intended to help the participants train themselves, i.e., to develop the skills required to perform the test task more effectively.…”
Section: Motor Skill Tasksupporting
confidence: 76%