2021
DOI: 10.1108/jarhe-08-2020-0279
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Investigating immersive learning technology intervention in architecture education: a systematic literature review

Abstract: PurposeThis study intends to review the existing studies on the application of immersive learning technology (ILT) in architecture education field. A systematic literature review (SLR) was conducted on the characteristics and implementation of ILT, research purpose, approach and outcome of research.Design/methodology/approachThe PICO concept (Population, Intervention, Comparison, Outcome measures) was used to form the research keywords. The Scopus database was searched and supported by supplementary search on … Show more

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Cited by 32 publications
(24 citation statements)
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“…While AR, VR, 360° interactive viewings, gamified proposals, etc., are present in the main professional recommendations, they have only a minimum level of technical subjects’ implementation. There is a high level of interest (in all levels and types of users) in learning and applying these methods [ 145 ], but there is still a high volume of older teachers. They are professional experts and teachers in the fields related to the project.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…While AR, VR, 360° interactive viewings, gamified proposals, etc., are present in the main professional recommendations, they have only a minimum level of technical subjects’ implementation. There is a high level of interest (in all levels and types of users) in learning and applying these methods [ 145 ], but there is still a high volume of older teachers. They are professional experts and teachers in the fields related to the project.…”
Section: Discussionmentioning
confidence: 99%
“…There is a high level of interest (in all levels and types of users) in learning and applying these methods [145], but there is still a high volume of older teachers. They are professional experts and teachers in the fields related to the project.…”
mentioning
confidence: 99%
“…This demonstrates iVRs' role in shaping communication in a carbon-free educational setting. Surveys report a lack of rigorous methods able to track progress in situated learning (Mikropoulos and EXPLORING THE EFFECT OF IMMERSIVE VR ON STUDENT-TUTOR COMMUNICATION Natsis, 2011), and few studies focusing on design education (Milovanovic et al, 2017;Ummihusna and Zairul, 2021) and related objectives such as interaction during exploration (Beck et al, 2020). More research is needed to determine how iVRs change student-tutor communication to take advantage of iVR systems as educational media and provide a carbon-free SDG4 quality education.…”
Section: Immersive Virtual Reality Systems As Carbon Free Communicati...mentioning
confidence: 99%
“…What distinguishes the training aspect from the previous sections' informational aspects regards the learning activity of a specific task-repetitive or not-or contextual knowledge, scalable to different examples. The increasing use of AR for learning over the past two decades [205][206][207] comes to meet both the growing ability to use and manage digital data and the increasing need for dynamic content. The recent pandemic emergency has forced a sudden acceleration in the "remote learning" and "EdTech" domains.…”
Section: Ar For Architectural Training and Educationmentioning
confidence: 99%