2020
DOI: 10.5114/hm.2020.94193
|View full text |Cite
|
Sign up to set email alerts
|

Investigating exercise intensity in virtual reality among healthy volunteers

Abstract: Purpose. Currently, few studies have presented comprehensive reports on exercise intensity in virtual reality among healthy subjects. The aim of the paper was to evaluate the energy expenditure of young individuals during an active game in virtual reality. Methods. A total of 32 healthy adults, 12 males and 20 females, were examined. Their mean age was 20.6 (± 1.4) years. The average bMI equalled 23.29 (± 2.3) kg/m 2. The subjects participated in 15-minute training sessions, with the frequency of 4 sessions we… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 36 publications
(33 reference statements)
0
1
0
Order By: Relevance
“…Furthermore, it’s important to note that VR’s applications extend beyond e-sports training. VR can also serve as a valuable tool in various other domains, such as assisting in therapeutic interventions 20 or as a platform for physical activity 21 . Interestingly, not only VR-based interventions but also video games have found utility as tools for enhancing concentration performance and executive functions in various populations, including patients with mild cognitive impairment 22 and individuals affected by ADHD 23 .…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, it’s important to note that VR’s applications extend beyond e-sports training. VR can also serve as a valuable tool in various other domains, such as assisting in therapeutic interventions 20 or as a platform for physical activity 21 . Interestingly, not only VR-based interventions but also video games have found utility as tools for enhancing concentration performance and executive functions in various populations, including patients with mild cognitive impairment 22 and individuals affected by ADHD 23 .…”
Section: Introductionmentioning
confidence: 99%