2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2020
DOI: 10.1109/sbgames51465.2020.00024
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Investigating Case Learning Techniques for Agents to Play the Card Game of Truco

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Cited by 5 publications
(2 citation statements)
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“…However, any agent modeled with such structures has a problem not approached in any know work [Paulus et al 2019, Moral et al 2020, Vargas et al 2021, Rossato et al 2020; as the game rolls the personality of the player or the approach of the agent, can be learned. Such a task is easy for humans but not so for AI.…”
Section: Proposed Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…However, any agent modeled with such structures has a problem not approached in any know work [Paulus et al 2019, Moral et al 2020, Vargas et al 2021, Rossato et al 2020; as the game rolls the personality of the player or the approach of the agent, can be learned. Such a task is easy for humans but not so for AI.…”
Section: Proposed Modelmentioning
confidence: 99%
“…A few works used Case-Based Reasoning (CBR) [Richter and Weber 2013] as an AI framework to solve problems in the game of Truco [Paulus et al 2019, Moral et al 2020, Vargas et al 2021, such approach relies on creating a database of cases for the game, latter exploring the data with different approaches. Specifically, [Paulus et al 2019] did a major comparison between shallow learning approaches, [Vargas et al 2021] built a database focusing on bluff and [Rossato et al 2020], without using CBR, built a lightweight Markov model using the natural force of all possible hands.…”
Section: Introductionmentioning
confidence: 99%