2019
DOI: 10.13189/ujer.2019.071406
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Investigating a PC-based Student-made Application and Its Implementation in Young Learners' Classroom

Abstract: Games are inseparable in young learners' classes. One of the reasons they are employed in the classroom is due to young learners' short attention span (Brown: 2000, Harmer: 2002). Games are inserted in learning process to sustain young learners' interest and to make them focus on the topic learned. Cross (1992) accentuates that games reduce tension by adding fun and humor to lessons and they add an element of competitiveness that motivates learners to participate. Furthermore, Read (2007) states that games pro… Show more

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“…This method aligns with their learning characteristics, which include color, body movement, sequence, and repetition. According to Šamo and Đurić (2021) and Supri et al (2019), the characteristics of young learners include being actively engaged in the learning process, relying on their senses to acquire knowledge, responding to language through tangible objects, and displaying a keen interest in physical actions and practical tasks to stimulate cognitive processes. They will exhibit enthusiasm if instructed through engaging activities, have a passion for play, and acquire knowledge most effectively when experiencing enjoyment.…”
Section: Discussionmentioning
confidence: 99%
“…This method aligns with their learning characteristics, which include color, body movement, sequence, and repetition. According to Šamo and Đurić (2021) and Supri et al (2019), the characteristics of young learners include being actively engaged in the learning process, relying on their senses to acquire knowledge, responding to language through tangible objects, and displaying a keen interest in physical actions and practical tasks to stimulate cognitive processes. They will exhibit enthusiasm if instructed through engaging activities, have a passion for play, and acquire knowledge most effectively when experiencing enjoyment.…”
Section: Discussionmentioning
confidence: 99%
“…In connection, the increase in the achievement of the students as measured by the mean test scores in the pre-test and post-test can be attributed to the students' goal to learn new things and learning new skills [16] which can be seen as a characteristic of the game. However, it should be emphasized that games are just used to enhance the students' skills, and it is the teacher's judgement to discern the appropriate application of the game in the classroom [17].…”
Section: Discussionmentioning
confidence: 99%