ACM SIGGRAPH 2002 Conference Abstracts and Applications 2002
DOI: 10.1145/1242073.1242219
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Inverse texture warping

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“…Falco and Driskill [4] reduce distortion on artist-defined areas over a mesh under deformation. They regenerate the texture by detecting and correcting the movements of points in relation to feature centers.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Falco and Driskill [4] reduce distortion on artist-defined areas over a mesh under deformation. They regenerate the texture by detecting and correcting the movements of points in relation to feature centers.…”
Section: Related Workmentioning
confidence: 99%
“…While physical simulations may be employed to approximate this behavior, these are typically not appropriate for real-time animation and interactive editing and can be impractically slow for very detailed mesostructure. Even in production workflows where quality is prioritised over performance, this is still a difficult and relevant problem ( [4,7]) .Therefore, to reduce this type of distortion, either the parameterisation needs to be regenerated, or additional detail maps must be authored for key poses, or the mesh needs to be carefully edited so that deformation does not cause rigid texture areas to deform.…”
Section: Introductionmentioning
confidence: 99%