2016
DOI: 10.1007/s00371-016-1297-x
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Inverse kinematics using dynamic joint parameters: inverse kinematics animation synthesis learnt from sub-divided motion micro-segments

Abstract: Inverse kinematics using dynamic joint parameters: inverse kinematics animation synthesis learnt from subdivided motion micro-segments

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Cited by 6 publications
(4 citation statements)
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“…Similarly, Harish et al [HMCB16] extend the DLS method to exploit maximum parallelism by mapping the internal DLS steps to the dataparallel GPU architecture. Huang et al [HFDP16] employ a variation of the SDLS method, while the joint motion parameters are learned automatically from pre-captured motion data that are stored in an octree for fast access. Given the end effectors trajectories, a smooth animation is achieved by parallel filtering of the joint information, allowing the constraints to be learnt dynamically and reducing the required computational time.…”
Section: Parallel Computingmentioning
confidence: 99%
“…Similarly, Harish et al [HMCB16] extend the DLS method to exploit maximum parallelism by mapping the internal DLS steps to the dataparallel GPU architecture. Huang et al [HFDP16] employ a variation of the SDLS method, while the joint motion parameters are learned automatically from pre-captured motion data that are stored in an octree for fast access. Given the end effectors trajectories, a smooth animation is achieved by parallel filtering of the joint information, allowing the constraints to be learnt dynamically and reducing the required computational time.…”
Section: Parallel Computingmentioning
confidence: 99%
“…The 3D scene represents the training environment, where each trainee is represented by a virtual character that corresponds to their chosen role [17]. Inverse dynamics (IK) animations are employed to simulate the operational actions of the trainees [20], allowing them to observe and understand the operation processes of others within the scene. In addition to formal training sessions, trainees can also utilize the system for extra practice in their free time.…”
Section: System Overall Designmentioning
confidence: 99%
“…Starke et al 21 use a hybrid evolutionary approach to solve inverse kinematics for highly articulated and humanoid robots. Huang et al 22 propose a parallelizable constrained inverse kinematic technique by modeling and using dynamic joint motion parameters, which can be automatically learned from input mocap data. Xidias 23 presents a method for time optimal trajectory planning for a hyper-redundant manipulator, which transforms the trajectory planning problem to a global optimization problem and solve it by a genetic algorithm.…”
Section: Previous Workmentioning
confidence: 99%
“…Therefore, some research in this field have been focused on using the data-driven methods, such as learned methods and deep learning methods that use prelearned configurations to match the end effector's position to generate a feasible posture from the databases. [16][17][18][19][20][21][22][23] A major limitation of those methods is that the robots need large datasets to obtain more accurate inverse kinematic solutions. However, the training data are difficult to generate when the robots work in cluttered environments.…”
Section: Introductionmentioning
confidence: 99%