2012
DOI: 10.3390/s121217186
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Intuitive Terrain Reconstruction Using Height Observation-Based Ground Segmentation and 3D Object Boundary Estimation

Abstract: Mobile robot operators must make rapid decisions based on information about the robot’s surrounding environment. This means that terrain modeling and photorealistic visualization are required for the remote operation of mobile robots. We have produced a voxel map and textured mesh from the 2D and 3D datasets collected by a robot’s array of sensors, but some upper parts of objects are beyond the sensors’ measurements and these parts are missing in the terrain reconstruction result. This result is an incomplete … Show more

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Cited by 15 publications
(8 citation statements)
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“…The overall color modelling completes the first step in our human visual system, to take every detail of the image into account, Gibbs random field (GRF) [29] is introduced. GRF is defined as: P(A=a)=1Z(T)exp(1TE(α)),…”
Section: Interactive Image Segmentationmentioning
confidence: 99%
“…The overall color modelling completes the first step in our human visual system, to take every detail of the image into account, Gibbs random field (GRF) [29] is introduced. GRF is defined as: P(A=a)=1Z(T)exp(1TE(α)),…”
Section: Interactive Image Segmentationmentioning
confidence: 99%
“…Song et al carried out ground segmentation using height histograms and a Gibbs-Markov random field model to reconstruct the geography into a 3D model [ 10 ]. However, the efficiency of its algorithm for slopes has not been verified.…”
Section: Related Workmentioning
confidence: 99%
“…In this study, we propose the use of a voxel map to represent nonground objects and a terrain mesh to represent the ground surface. Therefore, we classify these points into ground and nonground using the height histogram method [ 11 ] before terrain modeling.…”
Section: Terrain Storage Generation From Multiple Sensorsmentioning
confidence: 99%
“…To register the sensed datasets into the terrain model having limited memory, we develop a voxel-based flag map as a comparative table for removing redundant points. The compressed point clouds are registered into a nonground point database (PDB) and ground texture database (MDB) using a height histogram method [ 11 ]. To visualize the reconstructed terrain model, the nonground PDB is represented using a voxel map, generated by integrating the nonground 3D points into regular grids.…”
Section: Introductionmentioning
confidence: 99%