“…They do so through conducting ethnographies and interviews of game developers and their studios (e.g., O'Donnell, 2014;Kerr, 2017); carrying out political-economic analyses of game production, distribution, and corporate documentation (Kerr, 2006;Nieborg, 2011Nieborg, , 2021; and more broadly studying "the social and historical forces that inform the design […] and the perceptions of those who create" them to understand the choices developers make (de Smale et al, 2019, p. 392). These choices and their context vary greatly within their global, local and/or hobbyist contexts, furthermore depending on platform, funding and business models (Sotamaa & Švelch, 2021;cf. Garda & Grabarczyk, 2016;Keogh, 2021Keogh, , 2022Švelch, 2021;Šisler, et al, 2022).…”