Smart Learning With Educational Robotics 2019
DOI: 10.1007/978-3-030-19913-5_4
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Introducing Maker Movement in Educational Robotics: Beyond Prefabricated Robots and “Black Boxes”

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Cited by 14 publications
(7 citation statements)
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“…The reproduction of visual blocks during the Arduino advanced course in a text form leaves out an important element of the experience of programming such as "seeing the same code from different perspectives" (Dickes and Farris, 2019). Litts et al (2017) and (Alimisis et al, 2019) argued that most of today's educational robots are manufactured as black boxes "without understanding what's inside and how it works". These robots are appropriate for everyday gaming; however, they are ineffective in educational aspects where visibility and manageability promotes understanding of functionality and usability of computing.…”
Section: Courses With Dgbl Approachmentioning
confidence: 99%
“…The reproduction of visual blocks during the Arduino advanced course in a text form leaves out an important element of the experience of programming such as "seeing the same code from different perspectives" (Dickes and Farris, 2019). Litts et al (2017) and (Alimisis et al, 2019) argued that most of today's educational robots are manufactured as black boxes "without understanding what's inside and how it works". These robots are appropriate for everyday gaming; however, they are ineffective in educational aspects where visibility and manageability promotes understanding of functionality and usability of computing.…”
Section: Courses With Dgbl Approachmentioning
confidence: 99%
“…where they actively create new knowledge by themselves, for example, by programming robotics, developing 3D printable objects or creating other technological solutions (Alimisis et al, 2019;Augello et al, 2020;Misseyanni et al, 2017). 3.…”
Section: Technologies That Provide Active Learning and Allow Students To Work On A Hands-on Basismentioning
confidence: 99%
“…However, these commercial platforms are often expensive for schools to acquire [18]. Moreover, they often treat learners as consumers, not allowing them to explore the underlying hardware and software features [4]. They are thus likely to be perceived as "black boxes" and consequently, as passive tools for learning [50].…”
Section: B Er In the Context Of The Maker Movementmentioning
confidence: 99%