“…All 1137 add-ons are, before being selected and implemented in a gamified Moodle system on a separate server, viewed and compared with the mechanics and dynamics of computer games discussed in the previous chapter. Some of the additions are listed below [14]: Simplified graphical interface, Dynamic graphical interface, Story as an introduction to the e-course, Epic meaning, Visual presentation of all obligations, Tasks and challenges, Collecting points, Progress within the e-course, Synchronous communication Chat, Asynchronous communication Forum, Nonlinear use of teaching materials, Joint collaboration, Discovering the system and teaching materials, Surprise elements within the e-course, Conditional access to teaching materials, Countdown, Simplified graphical interface, Dynamic graphical interface, Story as an introduction to the e-course, Epic meaning, Visual presentation of all obligations, Tasks and challenges, Collecting points, Progress within the e-course. The accessories included in the gamified system influence the mechanics of computer games and the visual impression of the system in order to create an interesting virtual space and the preconditions for a positive impact on student motivation.…”