Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3341844
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Abstract: Since their inception at the Indie Game Jam 1 in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam. In this paper, we present to the community the Game Jam License (GJL) which is designed to facilitate that sharing and knowledge transfer, while making sure the original creators retain… Show more

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