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2018
DOI: 10.1007/s41347-018-0071-5
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Introducing COSMOS: a Web Platform for Multimodal Game-Based Psychological Assessment Geared Towards Open Science Practice

Abstract: We have established the COgnitive Science Metrics Online Survey (COSMOS) platform that contains a digital psychometrics toolset in the guise of applied games measuring a wide range of cognitive functions. Here, we are outlining this online research endeavor designed for automatized psychometric data collection and scalable assessment: once set up, the low costs and expenditure associated with individual psychometric testing allow substantially increased study cohorts and thus contribute to enhancing study outc… Show more

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Cited by 6 publications
(4 citation statements)
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“…An individual's true ability will not be represented if they are not engaged and fully attentive, which can lead to inaccurate interpretations of cognitive task performance data [17]. To improve engagement with cognitive tasks, researchers have looked to games [25,26], with Aeberhard et al [27] noting that "leveraging gamification to repeatedly obtain behavioral samples paves the way for next-generation high-throughput psychometric toolset." However, caution must be taken when introducing game elements to cognitive tasks owing to the risk of muddying the measurement of the targeted cognitive process [28].…”
Section: Cognitive Task Gamificationmentioning
confidence: 99%
“…An individual's true ability will not be represented if they are not engaged and fully attentive, which can lead to inaccurate interpretations of cognitive task performance data [17]. To improve engagement with cognitive tasks, researchers have looked to games [25,26], with Aeberhard et al [27] noting that "leveraging gamification to repeatedly obtain behavioral samples paves the way for next-generation high-throughput psychometric toolset." However, caution must be taken when introducing game elements to cognitive tasks owing to the risk of muddying the measurement of the targeted cognitive process [28].…”
Section: Cognitive Task Gamificationmentioning
confidence: 99%
“…Technological tools enable students to acquire the requisite knowledge from the courses they attend, irrespective of their location (Aeberhard et al, 2019;Demir, 2020;Hawamdeh & Soykan, 2021;Hebert et al, 2021). The incorporation of web applications within the educational field favors the active role of students both inside and outside of the classroom (Burnett et al, 2020;Lim & Newby, 2020;Marchetti, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…In particular, the use of web games in the educational field increases students' motivation and academic performance (Aeberhard et al, 2019;Hannig et al, 2012;Salas-Rueda et al, 2020). In an Introduction to Statistics course, the WGODS game helped to improve the assimilation and development of students' mathematical skills (Salas-Rueda et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
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