Abstract:The lack of for digital fluency has led to increased research in Computational Thinking. From research conducted with children between the 1st and 5th grade of elementary school who used a game to learn computational thinking, it was found that there is a lack of stimulation related to gameplay issues that would make the game more attractive and dynamic for them. In this context, three mini games were developed to stimulate children during computational thinking activities and they are available to them betwee… Show more
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