Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2006
DOI: 10.1145/1124772.1124835
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Interweaving mobile games with everyday life

Abstract: We introduce a location-based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long-term, wide-area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals playe… Show more

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Cited by 214 publications
(143 citation statements)
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“…Examples of projects that have pioneered the design of novel physical-digital spaces to facilitate creativity and reflection include the Hunting of the Snark [32], Ambient Wood [36], RoomQuake [33] Savannah [17], Environmental Detectives [27], Drift Table [19] and Feeding Yoshi [7]. Each of these have experimented with the use of mobile, sensor and fixed technologies in combination with wireless infrastructures to encourage exploration, invention, and out of the box thinking.…”
Section: Playful and Learning Practicesmentioning
confidence: 99%
“…Examples of projects that have pioneered the design of novel physical-digital spaces to facilitate creativity and reflection include the Hunting of the Snark [32], Ambient Wood [36], RoomQuake [33] Savannah [17], Environmental Detectives [27], Drift Table [19] and Feeding Yoshi [7]. Each of these have experimented with the use of mobile, sensor and fixed technologies in combination with wireless infrastructures to encourage exploration, invention, and out of the box thinking.…”
Section: Playful and Learning Practicesmentioning
confidence: 99%
“…Can You See Me Now [8], a game played on the streets of Sheffield, created a novel hybrid space in which participants "virtually" present would interact with those physically in the urban space; Treasure [3] encourages players to explore the "seams" in digital infrastructures as they are mapped into physical spaces (e.g. wireless network coverage) and to incorporate them into game play, while Yoshi [7] exploits similar mappings between physical and virtual, but on an urban scale. Reminiscent of studies of the urban soundscape [20], projects such as Sonic City [21] or tuna [5] explore the ways in which movement through space can create personal or collective audio experiences, giving a new (aural) form to movement.…”
Section: Mobile Technologies and Urban Problemsmentioning
confidence: 99%
“…Moreover, technology support of leisure activities are relevant, such as cultural visiting (Brown et al, 2005;Bellotti et al, 2008), spectating at outdoor sports events (Jacucci et al, 2007;Salovaara et al, 2006), location-based games (Bell et al, 2006), and learning (Benford et al, 2005).…”
Section: Notifications In Collaborative Systemsmentioning
confidence: 99%