We present anefficient algorithm for determining an aesthetically pleasing shape boundary connecting all the points in a given unorganized set of 2D points, with no other information than point coordinates. By posing shape construction as a minimisation problem which follows the Gestalt laws, our desired shape B min is non-intersecting, interpolates all points and minimizes a criterion related to these laws. The basis for our algorithm is an initial graph, an extension of the Euclidean minimum spanning tree but with no leaf nodes, called as the minimum boundary complex BC min . BC min and B min can be expressed similarly by parametrizing a topological constraint. A close approximation of BC min , termed BC 0 can be computed fast using a greedy algorithm. BC 0 is then transformed into a closed interpolating boundary B out in two steps to satisfy B min 's topological and minimization requirements. Computing B min exactly is an NP (Non-Polynomial)-hard problem, whereas B out is computed in linearithmic time. We present many examples showing considerable improvement over previous techniques, especially for shapes with sharp corners. Source code is available online.