2018
DOI: 10.1109/access.2018.2872625
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Internet of Musical Things: Vision and Challenges

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Cited by 148 publications
(114 citation statements)
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References 90 publications
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“…In addition, the use of augmented reality facilitates the visualization of elements such as finger placement [27]. Examples include HoloKeys [28] and PIANO [29], which are augmented reality tools that help users learn to play a real piano [30]; the Internet of Musical Things (IoMusT), which is a research field within the Internet of Things seeking to achieve computer-human interaction with music [31]; and a piece of research entitled Malaysia Music Augmented Reality, the goal of which is to help students to learn a musical instrument at any time [32]. It is important that augmented reality systems provide information in a way that clarifies the perceptions of the original material, while forming an integral part of the entire learning workflow [33,34].…”
Section: Introductionmentioning
confidence: 99%
“…In addition, the use of augmented reality facilitates the visualization of elements such as finger placement [27]. Examples include HoloKeys [28] and PIANO [29], which are augmented reality tools that help users learn to play a real piano [30]; the Internet of Musical Things (IoMusT), which is a research field within the Internet of Things seeking to achieve computer-human interaction with music [31]; and a piece of research entitled Malaysia Music Augmented Reality, the goal of which is to help students to learn a musical instrument at any time [32]. It is important that augmented reality systems provide information in a way that clarifies the perceptions of the original material, while forming an integral part of the entire learning workflow [33,34].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, we will extend the results of this study for the application of MHWs for performer-performer interactions in remote settings. Other types of interactions will also be addressed such as between performers and Musical Things [11], as well as between performers and audience members (see e.g., [37]), in co-located or remote settings.…”
Section: Discussionmentioning
confidence: 99%
“…The Internet of Musical Things (IoMusT) is a novel research field at the intersection of the Internet of Things and Sound and Music Computing, with a particular focus on multisensory facets [11]. It relates to the network of objects and interfaces dedicated to the production, interaction and reception of musical content.…”
Section: Introductionmentioning
confidence: 99%
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“…For instance, the interactions based on keyboards and mouse for input and monitor for output have very different properties to real-world interactions (Gaver, 1992). In contrast, virtual reality (VR) provides a novel space for multisensory experiences (Turchet et al, 2018), and enables people to see, hear, and even interact with a virtual space naturally. It offers the potential for people to coordinate collaborative activities in a much more similar way to the real world, presenting people an opportunity to collaborate in virtual space in a more natural way in comparison to non-immersive digital media.…”
Section: Introductionmentioning
confidence: 99%