2015
DOI: 10.1007/s11920-015-0610-0
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Internet Gaming Disorder in the DSM-5

Abstract: The fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes in its research appendix a potential new diagnosis-Internet gaming disorder. This article outlines the debate surrounding non-substance addictions and the rationale for including this condition in the "Conditions for Further Study" chapter in DSM-5 Section III. It also describes the diagnostic criteria that DSM-5 recommends and methods to assess Internet gaming disorder. The paper details international research rel… Show more

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Cited by 228 publications
(205 citation statements)
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“…In addition to these six criteria, the DSM-5 includes three other criteria that are diagnostic indicators of dysfunction: deception (1,13), displacement (14,15), and conflict (3). After careful consideration by a multidisciplinary expert workgroup, the APA decided on the tentative term "Internet gaming disorder" in the DSM (16).…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations
“…In addition to these six criteria, the DSM-5 includes three other criteria that are diagnostic indicators of dysfunction: deception (1,13), displacement (14,15), and conflict (3). After careful consideration by a multidisciplinary expert workgroup, the APA decided on the tentative term "Internet gaming disorder" in the DSM (16).…”
Section: Introductionmentioning
confidence: 99%
“…The DSM-5 (17) included Internet gaming disorder (IGD) as a condition that needs further research before being fully recognized and accepted as an independent disorder in subsequent publications of the DSM (16). Although the disorder is labeled "Internet" gaming disorder, the DSM-5 states that "Internet gaming disorder most often involves specific Internet games, but it could involve non-Internet computerized games as well, although these have been less researched" (17).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…He argued that the overwhelming majority of individuals that were allegedly addicted to the internet were not internet addicts but were individuals that used the medium of the internet as a vehicle for other addictions. More specifically, he argued that internet gambling addicts and internet gaming addicts were not internet addicts but were gambling and gaming addicts using the convenience and ubiquity of the internet to gamble or play video games [4].Prior to the publication of the latest DSM-5 [2], there had also been debates as to whether 'internet addiction' should be introduced into the text as a separate disorder [6][7][8]. Following these debates, the Substance Use Disorder Work Group (SUDWG) recommended that the DSM-5 include a sub-type of problematic internet use (i.e., internet gaming disorder [IGD]) in Section 3 ('Emerging Measures and Models') as an area that needed future research before being included in future editions of the DSM [7].…”
mentioning
confidence: 99%
“…If the brain is expression of human functions, some changes have probably already occurred in younger internet gaming addicted with respect to the identity of Homo sapiens [9], giving origin to a new human species, "Homo in nexu" (connected man), with web connection as his individuating cornerstone.…”
Section: Human Evolutionmentioning
confidence: 99%