Textbook of Addiction Treatment: International Perspectives 2014
DOI: 10.1007/978-88-470-5322-9_128
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Internet Addiction

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Cited by 5 publications
(5 citation statements)
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“…The first one is going online to compensate for a negative life situation and associated emotions. The internet can then play one or more of several roles [ 15 , 25 ]: It can be a means to escape from reality, to flee negative situations and emotions. This behavior is described in the literature as escapism; It can be a means to find online what the adolescent cannot find in real life; It can be a means to replay in an online space difficulties encountered in real life, in order to find means to overcome them; It can be a place of sublimation for negative emotions.…”
Section: Introductionmentioning
confidence: 99%
“…The first one is going online to compensate for a negative life situation and associated emotions. The internet can then play one or more of several roles [ 15 , 25 ]: It can be a means to escape from reality, to flee negative situations and emotions. This behavior is described in the literature as escapism; It can be a means to find online what the adolescent cannot find in real life; It can be a means to replay in an online space difficulties encountered in real life, in order to find means to overcome them; It can be a place of sublimation for negative emotions.…”
Section: Introductionmentioning
confidence: 99%
“…The development and spread of the internet worldwide have been contributing to growing concerns among researchers and health professionals about problematic Internet use (PIU), prompting the World Health Organization (WHO) to examine since 2014, its public health implications (1). PIU is an umbrella construct, encompassing distress and functional impairment related to the uncontrolled use of one or more online activities in order to fulfill some specific need such as emotional coping, increased sense of belonging, improved self-esteem (2,3). This repetitive pattern of use continues over time to an extent in which the subject experiences significant psychosocial (e.g., depression, anxiety, social isolation, academic or professional failures) and physical (e.g., sleep disorders, sedentary life-style, musculoskeletal issues) harms (1).…”
Section: Introductionmentioning
confidence: 99%
“…PIU has been considered to result from the interplay of various psychological factors including poor self-regulation capacities, mood regulation and preference for online social interaction, with addictive properties of some online activities (e.g., gambling, gaming) and with a socio-cultural environment (2). Better understanding of PIU requires unveiling underlying psychosocial mechanisms and associated vulnerability factors, as well as examining the singularity of each of the potentially problematic online activities (i.e., gambling, gaming, social networking, porn) and specific environmental contributors (1).…”
Section: Introductionmentioning
confidence: 99%
“…(8) Playing internet games to escape or get rid of negative emotional states (such as guilt, anxiety). (9) To jeopardize or give up an important relationship, education or job opportunity to play internet games.…”
Section: Introductionmentioning
confidence: 99%
“…The rate of gaming disorder in Europe is reported to be between 1 and 10% (5)(6)(7)(8). In addition, in a study conducted among young people in East and Southeast Asian countries, the prevalence of gaming disorder was found to be around 10-15% (9). In a study conducted in Switzerland in 2015, 15% of individuals between the ages of 15-34 (10); 14% of adults in Republic of Korea (11) and 17% of participants in a study conducted with secondary school students in Iran (12) were found to develop gaming disorders.…”
Section: Introductionmentioning
confidence: 99%