2023
DOI: 10.1037/ppm0000433
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Intergroup contact with a virtual refugee: Reducing prejudice through a cooperative game.

Abstract: Decades of research shows that intergroup contact can reduce prejudice and improve group relations under the right conditions. However, there are many practical and psychological barriers to intergroup contact. This study seeks to examine if intergroup contact with a virtual refugee can reduce prejudice, anxiety, and promote closeness and empathy toward refugees, especially in longitudinal contact experiences. A total of 156 undergraduate students participated in an experiment comparing two forms of intergroup… Show more

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Cited by 3 publications
(10 citation statements)
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References 64 publications
(88 reference statements)
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“…Participants in the study found the game experience entertaining, and many ended up feeling more empathy for refugees (H3) and less denial (H2). Despite that the present study reports a minimal size effect on the attitude of "Denial" toward refugees and a medium-scale size effect on "Empathy" after playing a video game, it still confirms the recent results obtained by Alhabash and Wise [15], Ruggiero [25], Jacobs [51] and Lee and Chen [23], demonstrating that these effects may be measurable. The results also align with recent research indicating that video games can affect players' short-and long-term implicit and explicit attitudes toward the topics depicted in video games and under certain circumstances [11,59].…”
Section: Discussionsupporting
confidence: 90%
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“…Participants in the study found the game experience entertaining, and many ended up feeling more empathy for refugees (H3) and less denial (H2). Despite that the present study reports a minimal size effect on the attitude of "Denial" toward refugees and a medium-scale size effect on "Empathy" after playing a video game, it still confirms the recent results obtained by Alhabash and Wise [15], Ruggiero [25], Jacobs [51] and Lee and Chen [23], demonstrating that these effects may be measurable. The results also align with recent research indicating that video games can affect players' short-and long-term implicit and explicit attitudes toward the topics depicted in video games and under certain circumstances [11,59].…”
Section: Discussionsupporting
confidence: 90%
“…In contributing to the academic discourse on the intersection of gaming and social impact, this research aligns with recent scholarship exploring the potential of digital technologies for positive societal change [11,[23][24][25][26]. Given the pressing global significance of the ongoing refugee crisis, particularly in light of recent geopolitical events and humanitarian challenges, raising awareness of it through this medium holds promising potential for real-life effects.…”
Section: Purpose Of the Studymentioning
confidence: 56%
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