2020 IEEE Integrated STEM Education Conference (ISEC) 2020
DOI: 10.1109/isec49744.2020.9280580
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Interdisciplinary Collaboration Approaches on Undergraduate Virtual Reality Technology Projects

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Cited by 1 publication
(2 citation statements)
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“…In this case, the individual has the alternative to appear in the VRE as an avatar, i.e., in a form of a virtual representation of the user. This allows collaboration inside the environment, i.e., the concept of having two or more students/trainees/users working and interacting, regardless of their physical location [30,31]. VRE, as a revolutionary technology, are meant to accommodate such a requirement.…”
Section: Vre As a Toolmentioning
confidence: 99%
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“…In this case, the individual has the alternative to appear in the VRE as an avatar, i.e., in a form of a virtual representation of the user. This allows collaboration inside the environment, i.e., the concept of having two or more students/trainees/users working and interacting, regardless of their physical location [30,31]. VRE, as a revolutionary technology, are meant to accommodate such a requirement.…”
Section: Vre As a Toolmentioning
confidence: 99%
“…Finally, in both symmetric (egocentric) and asymmetric (exocentric) collaboration, it is important to decide if it is better for the users of the VRE to belong to the same knowledge domain or, instead, if it is better to have an interdisciplinary team of users [31].…”
Section: Collaboration: Symmetric V Asymmetricmentioning
confidence: 99%