“…However, the control of steering was seen to be more difficult, as revealed by a larger number of lane departures and a change in the trade-off between guiding and look-ahead fixations. Although researchers' interest in VR systems to study human movement control is relatively well established (e.g., Baurès, Benguigui, Amorim, & Hecht, 2009;Lepecq, Bringoux, Pergandi, Coyle, & Mestre, 2009;Zaal & Bootsma, 2011), our results confirm previous findings that show the influence of immersive and interactive characteristics of VR systems on how humans behave or perform (e.g., Lobjois et al, 2016b;Morice et al, 2008). Although a number of studies have paid attention to simulator characteristics to improve physical fidelity (e.g., Chatziastros, Wallis, & Bülthoff, 1999;Grechkin et al, 2014;Jamson & Jamson, 2010;Klüver, Herrigel, Heinrich, Schöner, & Hecht, 2016), it is acknowledged that behavioral validity is more important than physical validity (Klüver et al, 2016;Pinto et al, 2008).…”