Proceedings of the 1989 Chapel Hill Workshop on Volume Visualization 1989
DOI: 10.1145/329129.329356
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Interactivity is the key

Abstract: The interactivity provided by rendering at the animation rate is the key to visualizing multivarite time varying volumetric data. We are developing a system for visualizing earth science data using a graphics supercomputer.We propose simple algorithms for real-time texture mapping and volume imaging using a graphics supercomputer.

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Cited by 32 publications
(11 citation statements)
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“…User-controlled interactive rendering is a critical part of visualization of complex data and has been reported since the first interactive systems became available [10]. A user's performance may depend on a variety of factors including task, data, visual design, interaction, and displays.…”
Section: Choice Of Limiting User Interactionmentioning
confidence: 99%
“…User-controlled interactive rendering is a critical part of visualization of complex data and has been reported since the first interactive systems became available [10]. A user's performance may depend on a variety of factors including task, data, visual design, interaction, and displays.…”
Section: Choice Of Limiting User Interactionmentioning
confidence: 99%
“…In its development, special emphasis has been placed on the interactivity, since we believe that the interactivity is the key in the visualization [26,27], especially in the CAVE systems. Take the particle tracer or field lines, for example, that are common and standard visualization methods implemented in many visualization tools on PC-based software.…”
Section: Discussionmentioning
confidence: 99%
“…With the constant improvement in graphic card capabilities, the Texture Mapping method has been popularized in video-games. It consists of re-slicing the volume depending on the orientation of the camera viewpoint, and representing all of the slices at once taking advantage of eventual occlusion optimizations (Hibbard & Santek (1989)), , but the lack of specialized visualization methods in this algorithm has made it unussable for profesional appliactions such as medical imaging.…”
Section: Direct Volume Rendering Techniquesmentioning
confidence: 99%