Virtual reality is a computer-generated three-dimensional environment where seemingly real graphics are used to simulate an imaginary world. It is generally accessed by using a special VR helmet or spectacles which enable you to access this imaginary world. Virtual reality uses the concept of split-screen to project to different images to our eyes in a selected angle which makes our brain believe that we are viewing a three-dimensional image. This tricks the brain into thinking that the human is standing in a three-dimensional environment where they can move around. Over the years, virtual reality has been included in a lot of traditional fields to challenge the endless possibilities in those fields. It has been used in medical sciences to train doctors, the aerospace industry to train the pilots and astronauts, the architecture industry to obtain maximum efficiency in designing the structures, and many more fields. VR gaming is also becoming a huge market where people can interact with the game components to get a realistic experience of being in a game. VR is also being used by counselors and psychiatrists around the world to treat people with mental health problems. In this chapter, the authors use the concept of virtual reality in the live music industry to simulate realistic music concerts by designing and developing a platform to host virtual concerts using virtual reality.