ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05 2005
DOI: 10.1145/1198555.1198783
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Interactive time-dependent tone mapping using programmable graphics hardware

Abstract: Modern graphics architectures have replaced stages of the graphics pipeline with fully programmable modules. Therefore, it is now possible to perform fairly general computation on each vertex or fragment in a scene. In addition, the nature of the graphics pipeline makes substantial computational power available if the programs have a suitable structure. In this paper, we show that it is possible to cleanly map a state-of-the-art tone mapping algorithm to the pixel processor. This allows an interactive applicat… Show more

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Cited by 37 publications
(45 citation statements)
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References 39 publications
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“…Several attempts were made to accelerate this filtering to provide real-time frame rates. Goodnight et al (2003) investigated the implementation of local operators on GPU. Their best result was with the photographic operator, where they implemented the 2D Gaussian convolution using separable 1D kernels in a two-stage approach.…”
Section: Real-time Local Tone-mappingmentioning
confidence: 99%
See 2 more Smart Citations
“…Several attempts were made to accelerate this filtering to provide real-time frame rates. Goodnight et al (2003) investigated the implementation of local operators on GPU. Their best result was with the photographic operator, where they implemented the 2D Gaussian convolution using separable 1D kernels in a two-stage approach.…”
Section: Real-time Local Tone-mappingmentioning
confidence: 99%
“…The process of SAT generation can be efficiently implemented on the GPU, thus not only mitigating the occurrence of halos, but also substantially accelerating the operator, even when compared against the fast method of Krawczyk et al (2005). A review on SAT and their generation is provided in Sections 2.4,3.2 and 3.3. (a) Reinhard et al (2002) (b) Goodnight et al (2003) (c) Krawczyk et al (2005) (d) Slomp & Oliveira (2008) This Chapter describes a more attractive method for SAT generation based on balanced-trees [Blelloch (1990)]. The originally employed recursive-doubling algorithm [Dubois & Rodrigue (1977)] requires less passes, but performs more arithmetic operations and is more sensitive to cache thrashing.…”
Section: Real-time Local Tone-mappingmentioning
confidence: 99%
See 1 more Smart Citation
“…HDR Tone Mapping Significant research has been conducted in converting a HDR image into a LDR one so that it can be displayed on LDR devices [Li et al 2005;Goodnight et al 2003;Reinhard et al 2005;Ward and Simmons 2004]. However, these techniques are mainly designed for dynamic range reduction (i.e.…”
Section: Previous Workmentioning
confidence: 99%
“…In addition to reducing the range of luminance, tone reproduction can also be used to mimic perceptual qualities, resulting in an image which provokes the same responses as when viewing the scene in the real world. With the development of commodity graphics hardware, many tone mapping algorithms could be accelerated on graphics hardware [10]. Recently, a high dynamic range display device has been developed [27] based on a combination of an LCD panel and a DLP projector.…”
Section: Related Workmentioning
confidence: 99%