2020
DOI: 10.2200/s00988ed2v01y202002arh013
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Interactive Technologies and Autism, Second Edition

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Cited by 5 publications
(8 citation statements)
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“…Country of origin of the study was reported based on (i) the information provided in the methodology, or (ii) the affiliation of the corresponding or the first author of the paper. To classify the types of technologies used in each paper, we adapted the classification proposed by Kientz et al [ 30 ] which includes six different types of interface, namely (a) Personal computers (PC) or mobile, (b) shared interactive interfaces, (c), virtual, augmented, and mixed reality, (d) sensor-based and wearable, (e) natural user interfaces, and (f) robotics. Likewise, to rate the maturity of the technology identified, we used the maturity levels proposed by Kientz et al [ 30 ], that is, (a) functional prototype or (b) publicly available.…”
Section: Methodsmentioning
confidence: 99%
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“…Country of origin of the study was reported based on (i) the information provided in the methodology, or (ii) the affiliation of the corresponding or the first author of the paper. To classify the types of technologies used in each paper, we adapted the classification proposed by Kientz et al [ 30 ] which includes six different types of interface, namely (a) Personal computers (PC) or mobile, (b) shared interactive interfaces, (c), virtual, augmented, and mixed reality, (d) sensor-based and wearable, (e) natural user interfaces, and (f) robotics. Likewise, to rate the maturity of the technology identified, we used the maturity levels proposed by Kientz et al [ 30 ], that is, (a) functional prototype or (b) publicly available.…”
Section: Methodsmentioning
confidence: 99%
“…To classify the types of technologies used in each paper, we adapted the classification proposed by Kientz et al [ 30 ] which includes six different types of interface, namely (a) Personal computers (PC) or mobile, (b) shared interactive interfaces, (c), virtual, augmented, and mixed reality, (d) sensor-based and wearable, (e) natural user interfaces, and (f) robotics. Likewise, to rate the maturity of the technology identified, we used the maturity levels proposed by Kientz et al [ 30 ], that is, (a) functional prototype or (b) publicly available. Specifically, a functional prototype refers to technology that has been developed and interacted with the intended users for the target purposes but may require assistance with setup, use, or maintenance.…”
Section: Methodsmentioning
confidence: 99%
“…Specialists decided for two tasks for each interaction mode in each session because a single task was considered too short (at maximum 2 minutes). We opted for a 6 sessions long study (approximately 1.5 months) for two reasons: i) participants should experience equally PM, RM, and TM in a randomized order, therefore the number of sessions should be a multiple of 3; ii) 6 sessions seemed to be a reasonably long period (also compared with other existing studies with persons with ID [32]) to observe an evolution in performance.…”
Section: Designmentioning
confidence: 99%
“…Several studies investigated the use of interactive technology [32] to support people with ID in enhancing their cognitive, behavioral, social, and sensorimotor capabilities. Some of them focused on Tangible User Interfaces (TUIs) [3,14,20,56], which are characterized by the combination of digital and physical contents and the use of manipulative interaction.…”
Section: Introductionmentioning
confidence: 99%
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