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2009
DOI: 10.1109/tvcg.2009.154
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Interactive Streak Surface Visualization on the GPU

Abstract: In this paper we present techniques for the visualization of unsteady flows using streak surfaces, which allow for the first time an adaptive integration and rendering of such surfaces in real-time. The techniques consist of two main components, which are both realized on the GPU to exploit computational and bandwidth capacities for numerical particle integration and to minimize bandwidth requirements in the rendering of the surface. In the construction stage, an adaptive surface representation is generated. S… Show more

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Cited by 37 publications
(30 citation statements)
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“…Using a GPU-based approach, Schafhitzel et al [29] presented a point-based algorithm that does not compute an explicit mesh representation but rather uses a very dense set of particles, advected at interactive speeds, in combination with point-based rendering. Recently, Krishnan et al [21], Bürger et al [5] and von Funck et al [34] presented approaches for time and streak surface computation. While the former authors focused on the CPU treatment of large CFD datasets, the latter designed their approach for GPUs with the aim of real-time visualization for smaller datasets.…”
Section: Integral Surface Generationmentioning
confidence: 99%
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“…Using a GPU-based approach, Schafhitzel et al [29] presented a point-based algorithm that does not compute an explicit mesh representation but rather uses a very dense set of particles, advected at interactive speeds, in combination with point-based rendering. Recently, Krishnan et al [21], Bürger et al [5] and von Funck et al [34] presented approaches for time and streak surface computation. While the former authors focused on the CPU treatment of large CFD datasets, the latter designed their approach for GPUs with the aim of real-time visualization for smaller datasets.…”
Section: Integral Surface Generationmentioning
confidence: 99%
“…[10,21]), and interaction with the surface in a near real-time setting -possibly even during the surface computation -is highly desirable. For less complex data, the recent work of Bürger et al [5] describes a real-time computation approach that leverages the computing power of GPUs, and we aim at retaining the applicability of the methods described in this paper in such a scenario. Similarly, the dynamic and evolving nature of time and streak surfaces attractively captures the temporal characteristics of flows; as such, the ability to animate integral surfaces is pertinent to our considerations.…”
Section: Illustrative Rendering and Integral Surfacesmentioning
confidence: 99%
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“…Multiple studies ( [19], [20], [21], [22]) have focused on GPU implementations of particle advection problems for desktop machines with a single GPU. In all cases, the particle advection workloads considered required significant computational resources, and the GPU was found to be superior when compared to a CPU.…”
Section: Effects Of Hardware Architecture On Particle Advection Pementioning
confidence: 99%
“…Lastly, we incorporate integral surfaces. Garth et al [7] have described a generic hardware-accelerated approach for generating pathsurfaces, while Bürger et al [3] presented a real-time technique for the generation of streak surfaces. Recently, Born et al [2] and Hummel et al [10] introduced distinct illustrative visualization styles for integral surfaces.…”
Section: Related Workmentioning
confidence: 99%