2010
DOI: 10.1007/s12008-010-0091-7
|View full text |Cite
|
Sign up to set email alerts
|

Interactive simulation of CAD models assemblies using virtual constraint guidance

Abstract: In the context of virtual reality (VR) and of computed aided design (CAD), haptic simulations are used to perform assembly tasks between 3D objects. To ensure the good assembly of those objects, we propose a new method of interactive assembly that uses both kinematic constraints and guiding virtual fixtures. Modelling a haptic assembly task as a combination of mechanical joints, we focus on the guidance of objects and on the activation cues of kinematic constraints in physical simulation. In this article, we f… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
38
0

Year Published

2011
2011
2021
2021

Publication Types

Select...
5
3

Relationship

2
6

Authors

Journals

citations
Cited by 46 publications
(38 citation statements)
references
References 13 publications
0
38
0
Order By: Relevance
“…When the parts are no longer in contact, the constraint is removed and the user is returned to operating within a phase one algorithm (free movement). Figure 4: Assemble of a pin-in-a-hole using automatic geometric constraints [26] Virtual constraint guidance (VCG) Tching et al [21,28] proposed to divide the human interaction during an assembly task in two parts: an exploration phase and an assembly phase. Within the exploration phase, non-smooth dynamics provides the underlying physics engine for computation of collisions and 6-DOF force rendering.…”
Section: Automatic Geometric Constraints (Agc)mentioning
confidence: 99%
See 1 more Smart Citation
“…When the parts are no longer in contact, the constraint is removed and the user is returned to operating within a phase one algorithm (free movement). Figure 4: Assemble of a pin-in-a-hole using automatic geometric constraints [26] Virtual constraint guidance (VCG) Tching et al [21,28] proposed to divide the human interaction during an assembly task in two parts: an exploration phase and an assembly phase. Within the exploration phase, non-smooth dynamics provides the underlying physics engine for computation of collisions and 6-DOF force rendering.…”
Section: Automatic Geometric Constraints (Agc)mentioning
confidence: 99%
“…Figure 5 shows the virtual constraint guides (planes) associated with a peg-in-a-hole insertion task as well as the simple cylindrical joint which guides the insertion. Figure 5: Peg-in-a-hole insertion task using VCG [28] The transition between the exploration phase and the assembly phase is triggered by collision of the virtual constraint guides of the moving object with the virtual constraint guides of the fixed object. In the case of the insertion task, the axis of the pin collides with the intersection of the virtual constraint planes aligned with the hole.…”
Section: A) B)mentioning
confidence: 99%
“…Loic et al [14] developed a method that uses non-smooth contact dynamics to manipulate objects in the environment and render haptic forces. This method uses "guide planes" as visual cues and requires manual pre-processing.…”
Section: Geometricmentioning
confidence: 99%
“…Loic et al developed a method that uses non-smooth contact dynamics to manipulate objects in the environment and render haptic forces [37]. Geometric constraints were used for low clearance assembly.…”
Section: Combined Physics-and Constrained-based Applicationsmentioning
confidence: 99%