Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games 2007
DOI: 10.1145/1274940.1274959
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Interactive shader development

Abstract: Since the introduction of programmable graphics hardware, the creation of shader programs has played an increasingly important role in real-time graphics. Programming shaders is no trivial task, and this has led to the introduction of graphical shader editor tools. Using these tools, shaders are authored by connecting nodes and building a shade tree.In this paper we present an improved approach to real-time graphical shader authoring that removes several programming difficulties. Our approach automatically han… Show more

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