“…Currently, the generation procedure is either manually performed by highly skilled artists or it involves semi-automated avatar design tools. Even though these tools greatly simplify the design process, they are usually limited in flexibility because of the intrinsic constraints of the underlying generative models [17]. Blendshapes [28,31,38], 3D morphable mod-els [5,25,33], autoencoders [3,8,16,35], and generative adversarial networks [1,7,15,24] are currently the most used generative models, but they all share one particular issue: the creation of local features is difficult or even impossible.…”