2020
DOI: 10.1111/cgf.14071
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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm

Abstract: Figure 1: We build a local anatomical model from a corpus of 3D face scans (left) and create a novel anatomically-driven digital face sculpting system where novice users can efficiently create realistic 3D face identities (right).

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Cited by 7 publications
(8 citation statements)
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“…Direct Manipulation Similarly to [17] our method supports direct manipulation of the generated 3D meshes. A user is thus able to select one or multiple vertices, specify their new desired location, and our method automatically generates a new mesh locally deformed to satisfy the user edit.…”
Section: Comparison With Other Methodsmentioning
confidence: 99%
See 4 more Smart Citations
“…Direct Manipulation Similarly to [17] our method supports direct manipulation of the generated 3D meshes. A user is thus able to select one or multiple vertices, specify their new desired location, and our method automatically generates a new mesh locally deformed to satisfy the user edit.…”
Section: Comparison With Other Methodsmentioning
confidence: 99%
“…These models are common as consumer-level avatar design tools adopted by several videogame engines. Even though they guarantee control over the generation of local features, they are very large models usually built with only a few subjects and are capable of offering only very limited flexibility and expressivity [17]. A widespread approach to overcome these limitations is to rely on linear statistical 3D morphable models (3DMM).…”
Section: Related Workmentioning
confidence: 99%
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