1999
DOI: 10.1007/978-3-7091-6809-7_3
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Interactive Rendering using the Render Cache

Abstract: Abstract.Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that are usually considered too slow for interactive use. The render cache provides visual feedback at a rate faster than the renderer can generate complete frames, at the cost of producing approximate images during camera and object motion. The method works both by caching previous results and reprojecting them to estimate the c… Show more

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Cited by 91 publications
(102 citation statements)
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“…Some of this work is particularly relevant, and we make detailed comparisons to three important examples. The Render Cache by Walter et al [WDP99;WDG02] is most closely related to our work; it reprojects samples each frame to account for camera motion and applies an image-space filter to reconstruct. The Tapestry system by Simmons and Séquin [SS00], and the Shading Cache by Tolé et al [TPWG02] both integrate new samples into 3D meshes to use hardware-accelerated projection and Gouraud shading for image reconstruction.…”
Section: Related Workmentioning
confidence: 99%
“…Some of this work is particularly relevant, and we make detailed comparisons to three important examples. The Render Cache by Walter et al [WDP99;WDG02] is most closely related to our work; it reprojects samples each frame to account for camera motion and applies an image-space filter to reconstruct. The Tapestry system by Simmons and Séquin [SS00], and the Shading Cache by Tolé et al [TPWG02] both integrate new samples into 3D meshes to use hardware-accelerated projection and Gouraud shading for image reconstruction.…”
Section: Related Workmentioning
confidence: 99%
“…In our system, indirect directional (nondiffuse) illumination is captured in the radiosity solution, but not direct directional reflection, that is, (L|D)S + E paths. This can be done interactively by ray-tracing, using a method such as the Render-Cache [Walter et al 1999]. The simplest way to achieve interactive display is to use standard graphics hardware to render the view-independent part of the image (i.e., the mesh representing the solution of the unified algorithm), then to compute a texture containing the view-dependent part with the Render-Cache, and finally to use the graphics hardware to blend (add) the two components (see Figure 4).…”
Section: View-dependent Componentmentioning
confidence: 99%
“…In contrast, we will be using hierarchical radiosity with clustering, which deals with these configurations efficiently. Some attempts have also been made for interactive display of globally illuminated scenes [29,32].…”
Section: Previous Workmentioning
confidence: 99%
“…We have integrated our method with the Render Cache [32] for interactive display. This approach allows interactive visualization of ray tracing algorithms.…”
Section: Informal Comparison To Particle Tracingmentioning
confidence: 99%