VIS 05. IEEE Visualization, 2005.
DOI: 10.1109/visual.2005.1532796
|View full text |Cite
|
Sign up to set email alerts
|

Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail

Abstract: Figure 1: Volume renderings of the Torso data set with over one million tetrahedra using view-aligned sampling. From left to right: full quality (100% LOD) rendering at 2.0 fps, 25% LOD at 5.3 fps, 10% LOD at 10.0 fps, and 5% LOD at 16.1 fps. ABSTRACTWe describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, our approach uses a subset of the faces that compose the mesh. No connectivity is used … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
6
0

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(6 citation statements)
references
References 41 publications
0
6
0
Order By: Relevance
“…In [CFM*04], a multiresolution representation for tetrahedral meshes is built to support selective refinement queries for visualization. The work [CCSS05] introduced a sample‐based simplification for LOD volume rendering; the simplification is done by sampling the mesh triangle faces with the connectivity removed.…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In [CFM*04], a multiresolution representation for tetrahedral meshes is built to support selective refinement queries for visualization. The work [CCSS05] introduced a sample‐based simplification for LOD volume rendering; the simplification is done by sampling the mesh triangle faces with the connectivity removed.…”
Section: Previous Workmentioning
confidence: 99%
“…A progressive volume rendering algorithm [CBPS06] was proposed for the client‐server model, where the client has limited main memory but the preprocessing and the major run‐time computations need to be performed in‐core on the server; only a single resolution is kept for the data. The iRun approach [VCS*07] is an out‐of‐core extension of the sample‐based LOD method [CCSS05], where no connectivity or mesh LOD is maintained. As mentioned in Section 1, [SS06b] performs out‐of‐core simplification and LOD volume rendering for tetrahedral meshes, but it uses the simple approach of not simplifying the sub‐volume boundaries at all.…”
Section: Previous Workmentioning
confidence: 99%
“…Sampling the original mesh to form new, more amenable representations for level-of-detail strategies is another approach to this problem. Leven et al [12] sample and voxelize the original mesh whereas Callahan et al [3] present a method by which importance sampling of the underlying geometry is used to achieve interactive framerates.…”
Section: Previous Workmentioning
confidence: 99%
“…In particular, level-of-detail (LOD) approaches become much easier. Recently, Callahan et al [3] introduced a simple, dynamicallyadjusting LOD algorithm based on a sample-based simplification of the renderable primitives. Instead of simplifying the geometry, the algorithm performs importance sampling of the primitives, which enables dynamic LOD by adjusting the number of primitives rendered at each frame.…”
Section: Level Of Detailmentioning
confidence: 99%
See 1 more Smart Citation