Proceedings Visualization '98 (Cat. No.98CB36276)
DOI: 10.1109/visual.1998.745713
|View full text |Cite
|
Sign up to set email alerts
|

Interactive ray tracing for isosurface rendering

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
142
0

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 169 publications
(142 citation statements)
references
References 11 publications
0
142
0
Order By: Relevance
“…Interactive isosurfacing of large volumes was first realized in a ray tracer by Parker et al [14], using a hierarchical grid of macrocells as an acceleration structure. A single ray was tested for intersection inside a cell of eight voxel vertices, solving a cubic polynomial to find where the ray intersects the interpolant surface in that local cell.…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
“…Interactive isosurfacing of large volumes was first realized in a ray tracer by Parker et al [14], using a hierarchical grid of macrocells as an acceleration structure. A single ray was tested for intersection inside a cell of eight voxel vertices, solving a cubic polynomial to find where the ray intersects the interpolant surface in that local cell.…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
“…This is because the number of triangles computed from the marching cubes algorithm [14] is often quite large. To reduce the size of the geometry, researchers have proposed various approaches such as surface decimation [20] and view-dependent methods [13,18]. In general, surface decimation is mostly performed at a post-processing step and thus is not suitable for dynamic isosurface exploration.…”
Section: Surfacesmentioning
confidence: 99%
“…Ray-tracing, nevertheless, does not take advantage of graphics hardware and requires a large number of CPUs to achieve interactivity [9].…”
Section: Image Space Decompositionmentioning
confidence: 99%
“…To address these issues, we have implemented a shallow hierarchy [9]. Each level of the hierarchy can have a different number of nodes.…”
Section: The Min/max Treementioning
confidence: 99%