2016
DOI: 10.1007/978-3-319-40651-0_10
|View full text |Cite
|
Sign up to set email alerts
|

Interactive Painting and Lighting in Dynamic Multi-Projection Mapping

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 15 publications
0
6
0
Order By: Relevance
“…A conventional camera‐based approach that detects a shadow on the display is unsuitable for our purpose because at least one frame of delay is inevitable with that approach before the removal of the shadow after the detection. Our method is similar to a previous work that detected an occluder instead of the shadow itself [AC07, INS14, LSC*17]. Our method is different in that we can handle the limbs of a person while Audet and Cooperstock [AC07] could not.…”
Section: Related Workmentioning
confidence: 90%
See 2 more Smart Citations
“…A conventional camera‐based approach that detects a shadow on the display is unsuitable for our purpose because at least one frame of delay is inevitable with that approach before the removal of the shadow after the detection. Our method is similar to a previous work that detected an occluder instead of the shadow itself [AC07, INS14, LSC*17]. Our method is different in that we can handle the limbs of a person while Audet and Cooperstock [AC07] could not.…”
Section: Related Workmentioning
confidence: 90%
“…Recently, Lange et al . [LSC*17] employed a depth camera to detect an occluder that casts a shadow. They compensated for the shadow region using a depth map transformed to each projector's point of view.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…A large body of literature exists on projection mapping on static objects [22,[27][28][29][30][31][32][33][35][36][37]. When considering dynamic objects, [2,3,5,7,[10][11][12][13][14][15][16][17][18] handle rigid objects with known geometry in an accurately calibrated non-real-time system. [10,13,14] use specialized high-speed coaxial projector and camera to map specialized planar objects (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…However, due to the runtime calculations, the target object can be moved and the projected content can change dynamically. This is especially important for animations on the target objects or a live painting system such as the one in Lange et al [11].…”
Section: Performancementioning
confidence: 99%