2019
DOI: 10.1007/978-3-030-33894-7_35
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Interactive Narrative Generation Using Location and Genre Specific Context

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Cited by 2 publications
(2 citation statements)
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“…For example, if at some point a protagonist opens a window to air the room and the antagonist enters the building through this open window later as the story unfolds, such 'window' could be regarded as a perfect example of Chekhov's Gun. Although there are several recent results in the areas of suspense generation Doust and Piwek (2017), narrative personalization Wang et al (2017), and generation of short context-based narratives Womack and Freeman (2019), generating long stories is still a challenge van Stegeren and Theune (2019). We believe that CGR could provide deep insights into further computational research of narrative structure and is a vital component for the generation of longer entertaining stories.…”
Section: Cgr Taskmentioning
confidence: 98%
“…For example, if at some point a protagonist opens a window to air the room and the antagonist enters the building through this open window later as the story unfolds, such 'window' could be regarded as a perfect example of Chekhov's Gun. Although there are several recent results in the areas of suspense generation Doust and Piwek (2017), narrative personalization Wang et al (2017), and generation of short context-based narratives Womack and Freeman (2019), generating long stories is still a challenge van Stegeren and Theune (2019). We believe that CGR could provide deep insights into further computational research of narrative structure and is a vital component for the generation of longer entertaining stories.…”
Section: Cgr Taskmentioning
confidence: 98%
“…It learns a graph of key plot elements and temporal relations between them based on stories written by crowd sourcing the task of writing short stories (Li et al 2012). Womack and Freeman (2019) propose a method of creating interactive narratives revolving around locations, wherein sentences are mapped to a real-world GPS location from a corpus of sentences belonging to a certain genre. In contrast to these models, our method generates a parserbased interactive fiction in which the player types in a textual command, allowing for greater expressiveness.…”
Section: Related Workmentioning
confidence: 99%