“…A few studies have used walkthroughs to evaluate learning technologies, such as multimedia applications (Huart et al, 2004), e-portals for history courses (Karahoca & Karahoca, 2009), analytics toolkits for teachers (Dyckhoff et al, 2012), digital textbooks (Lim et al, 2012), writing evaluation (Roscoe et al, 2014), and augmented reality (Kiourexidou et al, 2015). These walkthroughs revealed usability threats in each system along with misalignments between intended and actual use.…”