2004
DOI: 10.1145/1028523.1028545
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Interactive motion deformation with prioritized constraints

Abstract: In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints.

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Cited by 38 publications
(35 citation statements)
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References 56 publications
(22 reference statements)
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“…Constraint-based techniques [9,8,10,11,12] provide a powerful framework to adapt recorded motions to different characters or to new situations from a set of user-specified constraints, such as end-effectors positions and end-effectors trajectories. To enforce a motion deformation an IK solver is normally used to solve user-specified constraints.…”
Section: Related Workmentioning
confidence: 99%
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“…Constraint-based techniques [9,8,10,11,12] provide a powerful framework to adapt recorded motions to different characters or to new situations from a set of user-specified constraints, such as end-effectors positions and end-effectors trajectories. To enforce a motion deformation an IK solver is normally used to solve user-specified constraints.…”
Section: Related Workmentioning
confidence: 99%
“…In particular, geometric constraints, such as the position of an end-effector in the three-dimensional space [20] or the trajectory of an end-effector [8], are more intuitive for interactive manipulation because the user can specify a goal just by dragging an end-effector to a new position. We equip animators with two types of constraints: key-frame and key-trajectory constraints as illustrated in Figure 1, both are firstly created in the joint space and then mapped into the latent space.…”
Section: Constraintsmentioning
confidence: 99%
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“…Therefore, like many other blending methods, we add IK control on the feet to prevent sliding effects, by extending the prioritized IK described in [4,24] to the automatic generation of constraints in a dynamically evolving context [13]. This correction is efficient enough to not alter the real-time performance of the animation.…”
Section: Transition Between Locomotion and Jump (Without Obstacle)mentioning
confidence: 99%
“…On the other hand, a common method is used to solve the inverse problem and constraints are used to enhance realism. These constraints come from movement studies [2] or are extracted from captured data [5].To enhance the realism of the synthesized movements, we propose a new constraint model based on the representation of joint synergies. Our constraint model integrates into the sensorimotor model proposed by Gibet et al [3].…”
mentioning
confidence: 99%