2006
DOI: 10.1016/j.gmod.2005.03.001
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Interactive motion deformation with prioritized constraints

Abstract: In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints. Our approach successfully handles the problem of retargetting, adjusting a motion, as well as adding significant changes to preexisting animations. We introduce the concept of prioritized constraints to avoid tweaking issues for competing constraints. Each frame is individually and smoothly adjusted to enforce a set of prioritized constraints. The iterative construction… Show more

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Cited by 21 publications
(7 citation statements)
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References 53 publications
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“…Such an approach has been adopted for physically-based animation [Popović and Witkin 1999;Komura et al 2000;Liu and Popović' 2002;Fang and Pollard 2003], motion editing [Gleicher 1997;Callennec and Boulic 2004;Komura et al 2004;Liu et al 2006;Shum et al 2009] and motion retargeting [Gleicher 1998;Lee and Shin 1999;Choi and Ko 2000]. One of the early works by Gleicher [1998] handles close interactions of multiple characters.…”
Section: Constraint-based Motion Synthesismentioning
confidence: 99%
“…Such an approach has been adopted for physically-based animation [Popović and Witkin 1999;Komura et al 2000;Liu and Popović' 2002;Fang and Pollard 2003], motion editing [Gleicher 1997;Callennec and Boulic 2004;Komura et al 2004;Liu et al 2006;Shum et al 2009] and motion retargeting [Gleicher 1998;Lee and Shin 1999;Choi and Ko 2000]. One of the early works by Gleicher [1998] handles close interactions of multiple characters.…”
Section: Constraint-based Motion Synthesismentioning
confidence: 99%
“…As constraints are generally expressed in the Cartesian frame whereas joints are controlled using rotations, another solution consists in using inverse kinematics at each frame. This technique allows interactive motion deformation with prioritized constraints [CB04] including the control of the center of mass trajectory [BB04]. In order to decrease computation time, the method can be applied on only subsets of the entire kinematic chain [BCHB03].…”
Section: Related Workmentioning
confidence: 99%
“…Unlike mesh deformation techniques that focus on shape and detail preservation, IK allows efficient design of large-scale deformation of skeletal figures through optimization of an energy functional in the null space of constraints. Current methods [Yamane and Nakamura 2003;Baerlocher and Boulic 2004;Le Callennec and Boulic 2006] even handle the fulfillment of conflicting constraints through prioritization, offering robust posture design.…”
Section: Skeleton Subspace Deformation and Riggingmentioning
confidence: 99%